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121. Short range weapon revampage. - in Ships and Modules [original thread]
I think the big problem with weapon ranges is that the relationship between Small/Medium/Large optimal ranges is just a doubling of the smaller sized weapons optimal each time. What has not been taken into account is how quickly the ships using t...
- by Parallax Error - at 2006.05.12 19:18:00
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122. E3 Image - (Mods if needed please delete) - in EVE General Discussion [original thread]
Gameplay > Bells and Whistles Thats my tuppence.
- by Parallax Error - at 2006.05.10 14:46:00
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123. So, who's in charge here? - in EVE General Discussion [original thread]
Originally by: Ris Dnalor Yay!!! - ok now can we have the Minmatar event? :P Scrapheap Challenge?
- by Parallax Error - at 2006.05.10 00:04:00
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124. Resistance gang assist modules and stacking. - in Ships and Modules [original thread]
Edited by: Parallax Error on 07/05/2006 23:39:37 Originally by: Arderich With maxed skills and implant you get 31% boost. An decreased activation time of 31% is like a 44.9% boost to the armor repairer HP/sec. I admit it's a long trai...
- by Parallax Error - at 2006.05.07 23:37:00
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125. Resistance gang assist modules and stacking. - in Ships and Modules [original thread]
Yay! I'm not the only one! I wouldn't have thought anything of it, if it wasn't for the functionality of damage controls. Maybe we ought to summon Hammerhead to this thread. Boobies?
- by Parallax Error - at 2006.05.07 22:53:00
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126. Thoughts about battlecruisers. - in Ships and Modules [original thread]
I wholeheartedly agree with the original post. I can't help but feel that a decision should be made to make the battlecruiser closer to either the cruiser or battleship on *all* counts. I think given their current abilities the best course of act...
- by Parallax Error - at 2006.05.07 21:34:00
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127. Warfare Links - in Ships and Modules [original thread]
And dont forget that the resitances modules are subject to stacking penalties, unlike damage controls, which makes them of rather limited use. Does anyone else think the Command ship bonus (max 1.15 multiplier) is a bit weak?
- by Parallax Error - at 2006.05.07 17:05:00
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128. Resistance gang assist modules and stacking. - in Ships and Modules [original thread]
A quick question to the general populous here. Do you think that the gang assist modules that dd to shield and armour resistance values should be subject to the stacking penalty? I'm still trying to work out if this is intended or if its a bug. ...
- by Parallax Error - at 2006.05.06 17:52:00
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129. CVA Announcement - Enlightened Foreigners Vow Loyalty to Amarr - in Intergalactic Summit [original thread]
Originally by: Hakera Desperate times call for desperate measures eh Are we having fun mining Crokite to save your brethren from slavery?
- by Parallax Error - at 2006.05.04 18:47:00
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130. Caldari carrier - in Test Server Feedback [original thread]
This thread is crying out for some spam e-mail carrier extension jokes. Is the size of your carrier letting you down in bed? Try our patented carrier extension exercises! All natural herbs, no drugs!
- by Parallax Error - at 2006.05.04 14:26:00
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131. The Empires : Fiction or Fact(ion) ? - in EVE General Discussion [original thread]
I'm quite obviously an Amarr Rp'er in game as the authorities in the real world wont allow me to pull of my cloak wearing, cross burning slave trading fetishes in where I live. Besides, we don't commit genocide and have no plans to eradicate enti...
- by Parallax Error - at 2006.05.04 01:07:00
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132. No Topic - in EVE General Discussion [original thread]
Edited by: Parallax Error on 28/04/2006 18:05:33 Oh please please please let that get in..... And a Command variant. (Edit - really should try and type quickly whilst not watching the screen or keyboard)
- by Parallax Error - at 2006.04.28 18:02:00
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133. Bugged warfare links - in Ships and Modules [original thread]
The modules that affect booster/repair cycle times do not suffer stacking penalties. The big crime, however, is the resistance modules suffering from the stacking penalty. They really need sorting.
- by Parallax Error - at 2006.04.27 20:58:00
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134. Can a 2 cruise missile stealth bomber pop a interceptor? - in Ships and Modules [original thread]
Originally by: Maya Rkell Yes, because death before you can DO anything as the interceptor is SUCH fun. Basibally, you're saying that the only possible response to a bomber should be "warp out instantly". Bombers need to lose the bonus ...
- by Parallax Error - at 2006.04.27 10:55:00
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135. Eos Setups - in Ships and Modules [original thread]
No no, my point was that there is practically no difference between a module on an Eos/Damnation/Claymore/Vulture given equivalent skills, even when taking into account the ships extra warfare link bonus (eg to Information Warfare on the Eos). Th...
- by Parallax Error - at 2006.04.25 01:14:00
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136. Payment methods: WHY does CCP not accept Maestro/Switch? - in EVE General Discussion [original thread]
Well, the only place I can't use a Switch/Meastro card online seems to be EVE. Which really makes my mind boggle tbh.
- by Parallax Error - at 2006.04.24 22:10:00
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137. Eos Setups - in Ships and Modules [original thread]
Or you can use other gang specialisations modules. The specific bonus from the actual ships is exceptionally weak. For example, the maximum +armour resists on all ships is +15% from just skills. On the Damnation, which is the Fleet Command with t...
- by Parallax Error - at 2006.04.24 20:59:00
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138. Eos Setups - in Ships and Modules [original thread]
The Eos is one of those funny, under appreciated ships. It's a good command ship that can be set out for both small scale and large scale engagements. It is also a very good combat ship, seven turrets, five heavy drones and 5 mids can be configure...
- by Parallax Error - at 2006.04.24 17:39:00
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139. ISS message to CVA - lets come to terms in Providence - in Corporations and Alliances Summit [original thread]
Originally by: Zooish And we don't get why for a system the CVA intially didn't claim, never visted are making such a fuss ... its all down to them losing isk from a public outpost, nothing else. ISS just kill them and move on .... Eve ...
- by Parallax Error - at 2006.04.23 20:47:00
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140. ISS message to CVA - lets come to terms in Providence - in Corporations and Alliances Summit [original thread]
Originally by: Serenity Steele For future reference: 6 + 6 = 12 = The number of systems ISS originally understood 6 + 7 = 13 = The number of systems CVA apparently claim. 6 + 6 + 1 + 1 = 14 = The number of systems if you include ISS's un...
- by Parallax Error - at 2006.04.23 14:35:00
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